Sekiro: Shadows Die Twice Anime adaptation on Crunchyroll 2026

(Image credit: ©Studio Qzil.la)
Sekiro: Shadows Die Twice is getting an anime adaptation titled Sekiro: No Defeat, set to stream on Crunchyroll in 2026. Announced during Gamescom Opening Night Live, the series brings the one-armed wolf from game to screen, promising hand-drawn action, sharp swordplay, and a focused retelling of Sekiro: Shadows Die Twice.
What The Reveal Shows
The first look mirrors the iconic reeds duel that opens the game and frames the plot as a tale of loyalty and blood in a fantastical take on Sengoku era Japan. The story centers on Wolf and Kuro and stays close to the game while reimagining key moments for television.
Viewers get flashes of Wolf’s prosthetic tools and quick cuts that tease larger confrontations. The tone aims for precision and intensity, matching the way the game presents timing and pressure in every fight.
Where And When to Watch
Sekiro: No Defeat will stream exclusively on Crunchyroll with a 2026 window and regional exceptions for Japan, China, Korea, Russia, and Belarus. The platform will host the series page, schedule updates, and art drops as launch nears.
“Sekiro: Shadows Die Twice is a game known for its precision and intensity, and those qualities carry through beautifully in this adaptation,” - Asa Suehira
Production is a partnership that includes Kadokawa, ARCH, and Qzil la alongside Crunchyroll. The collaboration positions the show to reach a wide audience while staying anchored to the game’s recognized identity.
The Team Behind the Action

Director Kenichi Kutsuna describes a return to basics in action with an emphasis on the weight of each strike and the life behind movement. The production highlights fully hand drawn animation, a choice that supports the director’s goal of capturing bodies in motion rather than leaning on glossy shortcuts. Takuya Satou writes the script and Takahiro Kishida leads character designs, balancing clarity with a stylized look.
“We are taking on the monumental task of animating the breathtakingly beautiful Sekiro: Shadows Die Twice,” - Kenichi Kutsuna (director)
Key department leads round out the effort. Shunsuke Fukui serves as deputy director while Kaito Moki manages overall animation and Takashi Mukoda shapes action animation. World atmosphere and texture come from Yuji Kaneko on art direction with Azusa Sasaki on color design, Keisuke Nozawa on cinematography, Yoshinori Murakami on editing, Yasushi Nagura on sound, and Shuta Hasunuma composing the score.
Familiar Voices Return
Continuity matters for tone, and the cast reflects that. Daisuke Namikawa returns as Wolf, Miyuki Satou voices Kuro the Divine Heir, and Kenjiro Tsuda brings Genichiro Ashina back to the screen. Keeping these voices ties the series to the game’s emotional texture without heavy reinvention.
The familiar delivery also sets up duels with rhythm fans already recognize. Calm and clipped lines before the clash, focused exchanges during the fight, and decisive beats at the end should help scenes land as faithful rather than ornamental.
How The Story Could Land

Because this is an adaptation rather than a sequel, the final path is a talking point. The game features multiple endings and each route suggests a different theme, from the emotional weight of Purification to the open threads in Dragons Homecoming. A series can choose one direction and build toward it with a cleaner dramatic arc.
The format also lets the show surface ideas the game expresses through systems. Immortality and its cost can unfold as drama instead of a meter to manage, and the ripple effects on Ashina’s people can become character scenes. The title No Defeat invites speculation about how resurrection appears on screen while stakes remain real.
Style Choices That Spark Debate
The trailer’s brushy lines and bright palette drew praise for a vivid scroll like mood that stands apart from polished digital looks. Others felt certain shots were too colorful or rough compared with the game’s moodier palette, so there is interest in how final grading will tune contrast and texture.
It helps to remember how animators sell speed. High motion sequences often use smear drawings and simplified in between frames to convey momentum, which can look odd when paused but feel great at full speed. Many viewers highlighted the latter half of the trailer as proof that timing and impact are priorities even when still frames circulate with mixed reactions.
The AI Conversation Explained

Qzil.la presents itself as a studio that experiments with modern production techniques and efficiency. Observers have surfaced statements that mention AI in its broader pipeline, and there has been chatter about aggressive targets on a different title. Those notes sparked concern, which is understandable in a climate where creative credit and training data are widely debated.
At the same time, official messaging for Sekiro: No Defeat stresses fully hand drawn animation and a director who speaks about handmade craft. These points can coexist with assistive tools in non-final steps. Until episodes air, the clearest signals are the footage shown and the repeated emphasis on hand drawn artistry for this project.
Battles Everyone Wants to See
Expectations are high for clear sword choreography with clean spatial logic and sharp timing. Wish lists already call for set pieces with Isshin the glock saint, the Guardian Ape, the Corrupted Monk, and the Divine Dragon. Each encounter begs for layouts and music that match posture breaks, parry runs, and explosive finishers.
There is also interest in stealth and verticality. Moments like the rooftop approach or a grapple into a clash can sell the feel of Sekiro without mimicking inputs. The trailer hints at this balance, suggesting the team is thinking in terms of rhythm as much as spectacle.
Trailer And Extra Reads
The reveal clip shows the reeds duel, flashes of Wolf’s tools, and quick shots of familiar rivals. Check out the official trailer of Sekiro: No Defeat below:
As the series page fills out on Crunchyroll, expect updated key art, staff highlights, and placement in the seasonal lineup. The platform link above will be the best source for timing and region details as launch approaches. For another game to screen journey, readers can compare tone shifts and action choices in the piece Devil May Cry Season 2.
Why This Team Has People Talking
Several names on staff have deep resumes. Commentators noted Kutsuna’s reputation in web generation action, Kishida’s long history in character work, and Kaneko’s atmospheric worlds on other projects. Members of the studio previously delivered stylish sequences for an opening of Hells Paradise and an ending of Chainsaw Man, which bodes well for condensed action beats and strong graphic design sense.
There is cautious optimism about schedule and scope. The project appeared in rumors well before the reveal, which suggests time to plan rather than a rush. Others temper expectations because the studio is young in full season production, which makes the experienced freelance team even more important for consistency across cuts.
Final Takeaway
Sekiro: No Defeat gathers the essentials that matter to longtime fans and newcomers alike. It adapts the story people know, anchors the cast with familiar voices, and puts action in the hands of a director who talks about body, weight, and life in motion. The staff list covers timing, texture, and sound, the pillars of durable fight direction and atmosphere.
Debate about color choices, paused frames, studio workflow, and production tools is normal after a splashy reveal. What is confirmed is specific, and the footage already shows a team chasing clarity and impact over empty flash.
If that focus holds, the wolf will not just survive on screen. He will thrive.